CategoryProse

Longer form pieces. Short stories, snippets from longer pieces, Flash Fiction and Speculative pieces. All mixed into the melting pot.

Millenium Murders

The Old House

Arriving at the party, and greeted by the macabre realisation that the host is secretly having his dog buried in the grounds, Alexandria wonders what other skeletons may be unearthed this evening. ⟸ Logline. Evening has drawn its inky velvet curtains across the tapestry of the day. Faint memories of once magnificent stars now dot the skies, keeping only the full moon as their guide in the...

1097-1098 Renewal; “Darling Melisande”

Darling Melisande, A hundred years have passed and I have fought in the Dark Wars beneath the circles of power which dot the lands of The Above world where you, my chosen Ember, live. The forces of the Nything were strong this century and we finally managed to drive them out of The Below world into the light of your world. They are a common foe and we suffered many losses. Fear not, for I am...

The Crystal Mirror

Space Ship

A manuscript that was co-written with Jeff Taylor c1990. Unedited Novelette. The Icarus and Daedelus dropped through the atmosphere with mirrored precision, the surface of the planet below crystallising into vision as we drew closer. The brown smudge of desolation became clearer, defined by rocky outcrops and smattered with the remains of former habitations. Most of the population had left the...

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About me

Many (many) years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

I explored live-action role-playing – eventually running my own club and developing my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer.

I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

The rest, as they say, is history.