Latest stories

The Final Empire

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A thousand years ago evil came to the land and has ruled with an iron hand ever since. But now a troublemaker has arrived and there is a rumour of revolt. A revolt that depends on criminal that no-one can trust and a young girl who must master Allomancy - the magic that lies in all metals.

Excession

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Two and a half millennia ago, the artefact appeared in a remote corner of space, beside a trillion-year-old dying sun from a different universe. It was a perfect black-body sphere, and it did nothing. Then it disappeared. Now it is back. Review This was one of my earlier physical sci-fi reads, and I looked forward to revisiting this corner of space again through the audiobook as I worked through...

The Legend of Sleepy Hollow

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The story is set in 1790 in the countryside around the Dutch settlement of Tarry Town (historical Tarrytown, New York), in a secluded glen called Sleepy Hollow. Sleepy Hollow is renowned for its ghosts and the haunting atmosphere that pervades the imaginations of its inhabitants and visitors. Some residents say this town was bewitched during the early days of the Dutch settlement. Other residents...

Millenium Murders

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Arriving at the party, and greeted by the macabre realisation that the host is secretly having his dog buried in the grounds, Alexandria wonders what other skeletons may be unearthed this evening. ⟸ Logline. Evening has drawn its inky velvet curtains across the tapestry of the day. Faint memories of once magnificent stars now dot the skies, keeping only the full moon as their guide in the...

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About me

Many (many) years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

Over time, I played (and story-led*) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of my own devising (Medieval* and Parody*).

I explored live-action role-playing – eventually running my own club and developing my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period, many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer.

The rest, as they say, is history.

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