Latest stories

The Legend of Sleepy Hollow

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The story is set in 1790 in the countryside around the Dutch settlement of Tarry Town (historical Tarrytown, New York), in a secluded glen called Sleepy Hollow. Sleepy Hollow is renowned for its ghosts and the haunting atmosphere that pervades the imaginations of its inhabitants and visitors. Some residents say this town was bewitched during the early days of the Dutch settlement. Other residents...

The State of the Art

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Some of these works feel like ideas from a writer’s notebook that would go on to form the basis of a fully fledged novel or part of a greater story. Each is of interest to anybody following the Culture series as they provide an excellent background to the Culture and the early work of Iain M Banks, though none are essential to the understanding and reading of the main Culture novels in my view.

Feersum Endjinn

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The book is set on a far-future Earth where the uploading of mindstates into a world-spanning computer network (known as “the data corpus”, “cryptosphere” or simply “crypt”) is commonplace, allowing the dead to be easily reincarnated (though by custom, only a limited number of reincarnations are allowed). Humanity has lost much of its technological background...

The First Watch

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Further to A New Worldview where we provided some commentary and analysis of the 6EQUJ5 (cygnus) signals decrypted from SETI thus far, we have uncovered a communication which offers some insight into the 'elders' mentioned in the original memory fragments (assuming they are the same).

A New Worldview

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The signal was first discovered in 1977 in the 1420MHz band and lasted for only 72 seconds. No further signals have been detected since, though advancing encryption techniques have shown that this signal was, in fact, a data packet with a subspace encryption envelope around a 4D energy envelope.

On Fox Spirits

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Fox spirits occupy the same mythological niche as the faerie in Western mythology. They are beautiful beyond endurance, elusive, powerful, mischievous and vindictive. In Chinese mythology, the human form is the pinnacle of creation. All animals, and sometimes plants seek to achieve human form on their way to immortality ...

Chasing Cthulhu: The Lovecraft Movie Grail

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I read HP Lovecraft in my teens and early twenties. Like many of my friends, we all enjoyed a good scare and Lovecraft provided something primaeval in his mythos. Films such as The Evil Dead and Reanimator supported this stage of life, but were they really any good and true to the books? Returning to the stories 20+ years on with talk of a movie that will ‘finally’ give us the Lovecraft movie we...

the ALEPH

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I arrive now at the ineffable core of my story. And here begins my despair as a writer. All language is a set of symbols whose use among its speakers assumes a shared past. How, then, can I translate into words the limitless Aleph, which my floundering mind can scarcely encompass?

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About me

Many (many) years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

Over time, I played (and story-led*) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of my own devising (Medieval* and Parody*).

I explored live-action role-playing – eventually running my own club and developing my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period, many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer.

The rest, as they say, is history.