TagAmReadingFantasy

Review: Lord of the Rings: The Return of the King

Return of the King

The Return of the King Lord of the Rings Book 3 JRR Tolkein Fantasy HarperCollins Publishers Limited 11 Oct 2005 Audiobook 17h 2m Audible The armies of the Dark Lord Sauron are massing as his evil shadow spreads ever wider. Men, Dwarves, Elves and Ents unite forces to do battle against the Dark. Meanwhile, Frodo and Sam struggle further into Mordor in their heroic quest to destroy the One Ring...

Review: Lord of the Rings: The Two Towers

The Two Towers: Fan Art

The Two Towers Lord of the Rings (Book 2) JRR Tolkein Fantasy HarperCollins Publishers Limited 26 Dec 2004 Audiobook 16 hrs and 36 mins Audible Building on the story begun in The Hobbit and The Fellowship of the Ring, this is the second part of Tolkien’s epic masterpiece, The Lord of the Rings. Frodo and the Companions of the Ring have been beset by danger during their quest to prevent the Ruling...

Review: Lord of the Rings: The Fellowship of the Ring

Fellowship of the Ring

The Fellowship of the Ring The Lord of the Rings, Book 1 JRR Tolkein Fantasy HarperCollins Publishers Limited 26 December 2014 Audiobook 19h 53m Audible Continuing the story begun in The Hobbit, this is the first part of Tolkien’s epic masterpiece, The Lord of the Rings. Sauron, the Dark Lord, has gathered to him all the Rings of Power – the means by which he intends to rule Middle-earth...

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About me

Many (many) years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

I explored live-action role-playing – eventually running my own club and developing my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer.

I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

The rest, as they say, is history.