TagPhysics

Time: Linear or Not? Cause & Effect

On a journey like this one, it is difficult to know where to begin, to define the singularity which is the source of this conjecture. It is really a tale of many related parts, each affecting the other, and a tale that tells itself through these other aspects of itself. So, maybe it is better to talk about these other aspects and let you decide. Cause & Effect In recent years, modern...

Towards a Unified Theory of Everything

Freemason book in selective focus photography

As the human mind learns more of the nature of the universe, both spiritually and scientifically, we find many occurrences of micro- and macro-cosmic scenarios. On the grand scale of the universe, the presence of stars and galaxies could be likened to the presence of atoms and molecules in our own bodies and everything around us ...

Further thoughts on time travel

If we accept the postulate of linear time as a dimension, then we must accept the postulate of time travel. After all, if we can walk back and forth on a white line in one dimension, then why can't we move back and forth on the line of time?

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About me

Many (many) years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

I explored live-action role-playing – eventually running my own club and developing my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer.

I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

The rest, as they say, is history.