TagSCI-fi

Review: Revelation Space

Nine hundred thousand years ago, something annihilated the Amarantin civilization just as it was on the verge of discovering space flight. Now one scientist, Dan Sylveste, will stop at nothing to solve the Amarantin riddle before ancient history repeats itself.

Review: Dune

Dune Dune Saga, Book 12 / Dune, Book 1 Frank Herbert Science Fiction Macmillan Audio 31 Dec 2006 Audiobook 21 hrs and 2 mins Audible I enjoyed this book but it was hard going and laborious in places. Having seen the original film, it was clear to see how close the two were in many cases. My only problem with this audiobook was that it switched from being narrated by a single person to being...

The Endurance of Dr Who & 007

Dr Who. A TV series that has endured more than 50 years (albeit with a hiatus for 16 years, notwithstanding the 1996 film introducing us to the Eighth Doctor). It began in 1963 and is now in its 35th series (season). There is no other series in history that has come close to this longevity, aside from the James Bond (007) films which first screened in 1962 and now enjoying his 24th outing in...

Review: Excession

Excession Culture, Book 5 Iain M Banks Science Fiction Hachette Audio UK 7 March 2013 Audiobook 15 hrs and 55 mins Audible Overall the book is excellent, though the human story often feels secondary to the issues of the OCP but is relevant to put everything into context. The reading of the book by Peter Kenny is, as usual, exemplary. Two and a half millennia ago, the artefact appeared in a remote...

Review: The State of the Art

Some of these works feel like ideas from a writer’s notebook that would go on to form the basis of a fully fledged novel or part of a greater story. Each is of interest to anybody following the Culture series as they provide an excellent background to the Culture and the early work of Iain M Banks, though none are essential to the understanding and reading of the main Culture novels in my view.

Review: Feersum Endjinn

Feersum Endjinn Standalone Work Iain M Banks Science Fiction Hachette Audio UK 3 January 2013 Audiobook 9 hrs and 56 mins Audible There are so many layers – allegories if you will – that it’s spoilers to go into too many details. The synopsis only scratches the surface of the details and ingenuity that abounds in this tightly written novel. Virtual reality, reincarnation...

The First Watch

Further to A New Worldview where we provided some commentary and analysis of the 6EQUJ5 (cygnus) signals decrypted from SETI thus far, we have uncovered a communication which offers some insight into the 'elders' mentioned in the original memory fragments (assuming they are the same).

A New Worldview

The signal was first discovered in 1977 in the 1420MHz band and lasted for only 72 seconds. No further signals have been detected since, though advancing encryption techniques have shown that this signal was, in fact, a data packet with a subspace encryption envelope around a 4D energy envelope.

Chasing Cthulhu: The Lovecraft Movie Grail

I read HP Lovecraft in my teens and early twenties. Like many of my friends, we all enjoyed a good scare and Lovecraft provided something primaeval in his mythos. Films such as The Evil Dead and Reanimator supported this stage of life, but were they really any good and true to the books? Returning to the stories 20+ years on with talk of a movie that will ‘finally’ give us the Lovecraft movie we...

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    About me

    About 40 years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

    Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

    I explored live-action role-playing – eventually running my own club and creating my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer. The biggest event I ran was a 10-month modern-day "murder mystery" LARP set around parts of Kent where characters were "always-on" and could get updates and interactions at any time outside of scheduled events. That was in the 1990s.

    I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

    Now, I write as the mood takes me with occasional competitions and challenges, and this year (2020) I will be taking on #NaNoWriMo.

    Here's to the future!