TagSeason

Why audiences leave when stories get too big

There are many shows that rumble on season after season, and there are some shows that stop abruptly part-way through their entire multi-season story arc. Examples of the latter are Heroes, Dollhouse and, to an extent, Legend of the Seeker. Other shows such as Chuck and No Ordinary Family are also teetering on the edge of termination while there may be still much mileage in their plots. What is...

From Cliffhanger to Cancelled

I am not sure why the studios insist on ending each season of a TV show with a cliffhanger ending. It has been happening for many years, and most shows these days insist on ending one series with a cliffhanger as if to bait the viewer to ensure they watch the next season. However, if a viewer really likes a show (ie becomes a fan), they will tune in anyway – I know I do, and research shows...

Why do good TV shows get cancelled?

I am referring here mainly to sci-fi and fantasy related shows as these are the main ones that I watch, and ones that I see copious amounts of debate about on the Internet, and ones that have very vocal and loyal fanbases who disagree with the network’s decision to axe the show. Examples of such axed shows include The 4400, Firefly, Dollhouse, Legend of the Seeker, Flash Forward, Stargate:...

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About me

Many (many) years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

I explored live-action role-playing – eventually running my own club and developing my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer.

I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

The rest, as they say, is history.