The First Watch


Further to A New Worldview where we provided some commentary and analysis of the 6EQUJ5 (cygnus) signals decrypted from SETI thus far, we have uncovered a communication which offers some insight into the ‘elders’ mentioned in the original memory fragments (assuming they are the same). The portents are clear and suggest a quantum change in our existence:

They had messed it up. The humans. They couldn’t help themselves. They forgot who they were, forgot what they could be. Went to sleep and started squabbling.

A few remained pulling some strings and trying to awaken the dormant spirits of a once great people, but even the council of elders had splintered and devolved into tribes. The governments are now the shards of a once great nation of illuminated beings, half blind, half dumb, mostly stupid.

They need to be changed before they wipe themselves out. Out with the old and in with the new. But we have our own problems and it’s not going to be an easy task. First, we need to align the elders that remain, and for that, we’re going to need some new recruits, some ground troops. Sadly we’re going to have to play by the sleeper’s rules which are going to make it more difficult, more costly. Blood will be spilt.

But we will prevail and we will be the First Watch over the new humanity.

— Brother Yquiem, Elder, Koranth Tribe

:: Originally posted on Medium

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By Edward

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About me

Many (many) years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

I explored live-action role-playing – eventually running my own club and developing my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer.

I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

The rest, as they say, is history.