Obeisant supplicants wait incommunicado.
Latecomers hurry down the hallowed dais
To join the disciples waiting for a signal.
Ovine slaves pay respect to the new gods,
Exchanging coin for broad-sheet bibles
And accepting every word as gospel.

The minister comes and the pensive crowd
Enters the iron chapel in the hope of a seat.
Apocrypha flicker like badges of office around the few
Heretics who have joined the daily litany
To the Holy Places where the congregation worship
Eight hours a day.

The clunking chorus recedes behind the departing choir
As the priest tidies his theosophy; sale or return.
The caretaker exchanges the few wise words the day will hear
As anxious followers begin arriving for the next service,
Losing opportunities to capture moments of joy
Otherwise occluded by patriarchal hierology.

© March 1998. All Rights Reserved.

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By Edward

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    About me

    About 40 years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

    Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

    I explored live-action role-playing – eventually running my own club and creating my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer. The biggest event I ran was a 10-month modern-day "murder mystery" LARP set around parts of Kent where characters were "always-on" and could get updates and interactions at any time outside of scheduled events. That was in the 1990s.

    I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

    Now, I write as the mood takes me with occasional competitions and challenges, and this year (2020) I will be taking on #NaNoWriMo.

    Here's to the future!