The Sun Rises


The Sun rises and I can care no more for dragons;
Their lucent scales consigned again to the shadows,
Made stone until the Moon next shows her head,
And invisible once more to my lonely waking spirit.

The Sun rises and I can ride no more the unicorn;
Its radiant white coat and azure eyes only fables,
Consigned to dogged pages of long-forgotten tomes,
Unread quixotic stories in this silent mundane world.

The Sun rises and I can play no more with the faun;
His guiding words but whispers in forgotten dreams,
No longer to shepherd the peoples of that grassy gorge,
Instead, they conceal themselves from the waking beast.

The Sun rises and I must fight once more the Devil;
His tentacled brutes haunting every shaded doorway,
Waiting to whisper false hope with poisoned tongues,
To unnerve the senses and seduce me from the path.

The Sun rises yet I must remember my distant friends;
They blessed me with their strength, spirit and wisdom,
So that I may stand strong against these servile agents,
And drive back the demons and their hollow temptations.

The Sun rises and I hear their distant voices echo;
Stand firm against the venomous whispering undertow,
Do not waiver to temptation or your path may be forever lost,
And outwit the crafty colloquy to ride once more with us.

The Sun rises and my grip tightens around the haft;
My lucent shield held close and my mind now clear,
The Black Knight shall stand in my way no longer,
As my quest from that secluded sanctuary now unfurls.

© July 2011. All Rights Reserved

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By Edward

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    About me

    About 40 years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

    Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

    I explored live-action role-playing – eventually running my own club and creating my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer. The biggest event I ran was a 10-month modern-day "murder mystery" LARP set around parts of Kent where characters were "always-on" and could get updates and interactions at any time outside of scheduled events. That was in the 1990s.

    I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

    Now, I write as the mood takes me with occasional competitions and challenges, and this year (2020) I will be taking on #NaNoWriMo.

    Here's to the future!