Dog’s Dinner


“Friedrichstrasse tomorrow, Rex. Hope there aren’t any complications. What do you think?” John slowly cut a strip from the steak he was preparing, sensing each sinew sever through his skilled fingers. He glanced at the u-bahn map on the wall. “Two stops.”

He looked down at his faithful pit-bull, tongue lolling out of his salivating mouth, and sniffed. “You need a bath.” He flicked a cut of steak with the knife. Rex caught and swallowed it in one movement.

John splashed a little oil into the hot pan from the ageing bottle next to the stove, quickly filling the tiny, cluttered kitchen with stifling vapour. He reached and pulled open the window, knocking a small box.


A glass jar broke and honey oozed onto the floor.

John tossed the steak into the pan and cracked some black pepper over the browning meat. He set the vegetables to a simmer.

Rex perked up, and with a low growl looked at the door.

They froze.

The steak spat.

The door handle turned.

John yanked it open.

The short man in a balaclava looked stunned. He reached inside his black cargo jacket, but John lunged slamming him back against the wall. He felt the assailant’s hot breath against his neck and pulled him back into the kitchen, kicking the door closed, then twisted and slammed the man’s covered head into the simmering vegetables. A bubbling scream erupted. He lifted his head and whipped off the steaming balaclava.

“Marcus?! Fuck you.”

John flicked Marcus’ legs from underneath him effortlessly and slammed his head into the broken honey pot. His neck popped and the body slumped, motionless.

John buttoned his jacket.

“Accidents happen all the time in the kitchen,” he smirked turning up the heat on the steak pan. “C’mon Rex, we’ll eat out.”

Add comment

By Edward

Subscribe to Ed’s Journal

    Find me

    About me

    About 40 years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

    Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

    I explored live-action role-playing – eventually running my own club and creating my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer. The biggest event I ran was a 10-month modern-day "murder mystery" LARP set around parts of Kent where characters were "always-on" and could get updates and interactions at any time outside of scheduled events. That was in the 1990s.

    I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

    Now, I write as the mood takes me with occasional competitions and challenges, and this year (2020) I will be taking on #NaNoWriMo.

    Here's to the future!