Language Barriers

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The English language is a problem. True it is quite a simple language, but to discuss complex issues it does not provide an adequate information transference conduit. Try describing clever, or black without reference to their opposites. English relies upon the framework of comparison to convey its message, and subtleties in meaning are distorted by tense and disuse of poignant words. Complex messages become harder to transmit from one mind to another through the vehicle of language.

Dead ideographic languages conveyed more meaning is a single glyph than a hundred words sometimes now convey. The process of simplifying the code from a specialised art form to a widely available tool has dulled the pen’s blade.

Bear with me in this tale if my words seem a little confused, or seem to be a winding path to the point I am trying to make. If I could write empathetically and create multi-dimensional images which conveyed more than a collection of words in your mind, this would be a truly unique document, but probably illegible to most people without the faculties to tune into the [con]text.

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By Edward

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About me

Many (many) years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

Over time, I played (and story-led*) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of my own devising (Medieval* and Parody*).

I explored live-action role-playing – eventually running my own club and developing my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period, many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer.

The rest, as they say, is history.