On Parting


Her satin-toned face belies jilted dreams;
A heart once broken, now just tattered seams
Flutter indifferent in the intentional breeze
Like the last leaf of autumn waiting to fall,
At once simply hoping, then not knowing at all
When change will come and bring her release.

Impresarios, playwrights, actors and more;
These men diligently queue to audition, and then
The unwritten oath is ironically abjured:
“Won’t happen again, promise. One more try?”
A fools gift, that line just seals their demise.
But to be truly happy, how much pain to endure?

Others hide behind jaded curtains of lies,
Souls released in tears that are cried
To dampen the edges of reluctant half-smiles.
For better or worse, seek happiness in truth,
Turn your back on the others who blindly seduce
And bleed you dry of your trust and your guile.

© March 1997. All Rights Reserved.

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By Edward

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    About me

    About 40 years ago, I discovered role-playing and Dungeons and Dragons in one of the after school clubs. It revealed a universe that allowed me to flex my storytelling muscles and enjoy a mixture of fantasy and sci-fi and feed the escapist dreamer inside.

    Over time, I played (and story-led - marked with *) many systems including Call of Cthulhu*, Shadowrun, Dungeons & Dragons*, Middle Earth, In Nomine*, Bushido, Chivalry & Sorcery, Chill, Warhammer, Warhammer 40k, Gammaworld, Hawkmoon, Stormbringer, Immortals*, Marvel Super Heroes, Paranoia, RuneQuest, Vampire: The Masquerade*, and a couple of systems my own devising (Medieval* and Parody*).

    I explored live-action role-playing – eventually running my own club and creating my own LARP systems (Fools Gold and Dream Conquest) – and usually found myself in script-writing or game-master duty, writing over 500 individual live adventures over the period (usually weekly), many linked into the world events of the fantasy land we created. I also volunteered for Curious Pastimes and Lorien Trust at their main LARP events (special effects at the Ritual Circle), and did a little script work, cameos and improv for Curious Pastimes. I was also the South East's Editor (UK) for the LARP magazine The Adventurer. The biggest event I ran was a 10-month modern-day "murder mystery" LARP set around parts of Kent where characters were "always-on" and could get updates and interactions at any time outside of scheduled events. That was in the 1990s.

    I was also the artistic director for English Heritage for their live Halloween Horrors events at Fort Amherst in Kent from 1998-1999.

    Now, I write as the mood takes me with occasional competitions and challenges, and this year (2020) I will be taking on #NaNoWriMo.

    Here's to the future!